Why we started
We grew up as builders, tinkerers and innovators. From robots to air cannons to flamethrowers, we spent our childhoods building all sorts of crazy things.
Growing up in the Singapore education system, we always had access to well funded public schools with great teachers and resources.
After graduating from secondary school, we quickly realised that the current ways STEAM education is being taught were not really developing future problem solvers. Instead, it was producing students who only knew how to copy code and replicate robot designs, a far cry from what STEAM was supposed to develop.
Furthermore, quality STEAM education was not accessible to 90% of the world. How can we expect a school in developing regions, struggling with funding and manpower to integrate hands-on learning and robotics into their curriculum? Or a family worrying about basic necessities afford to send their child to a premium coding class to “get ahead”?
There was a growing divide between the haves and have-nots, and while the world preached STEAM and 21st Century skills as future skills needed, classrooms around the world were still stuck in the past. Everyone knew this was an issue, but no one had the solution to this.
On September 16 2020, we created Stick ’Em to solve that.















